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Programming and robotics for kids


Digital creation activities (video games, robotics, inventions, design , 3D printing, etc.) for children between 7 and 16 years old to stimulate creativity, teamwork and problem solving, generating interest in technology.

We are in an increasingly digital and technological world, which has an impact on the way we interact and communicate. The demand for professionals in the ICT field is increasing year after year, but the number of young people who choose to study in this area, and especially in the case of girls, is decreasing*.

Technology is increasingly present in our day to day and it requires a greater or lesser degree of mastery and digital competence for any professional. The challenges and debates about the progress made and changes in our society require reflection and the participation of citizens, who can only be correctly informed with an adequate scientific and technological education.

The everis foundation, together with Nextgen consulting and the collaboration of everis University, back initiatives that prepare young talent and the new generations in this field, with practical workshops on digital creation for families that encourage both boys and girls’ interest in STEAM (Science, Technology, Engineering, Arts, Mathematics) with activities that are practical.

* This is not a problem that affects only Spain, but most European countries: it is estimated that by 2020 in Europe there will be 825,000 jobs without people.
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everis volunteers are trained to teach in these workshops where they teach kids skills for the future.

Thanks to different technological solutions for educational innovation, the kids create and design their own robot or their own game, dominate the use of 3D printing or create mobile apps using Scratch, Lego Wedo, Makey Makey, Raspberry Pi or 3D Printers, etc.

Activities are for both children and the parents who accompany them. While the kids are building their own versions of R2D2 or BB-8, adults are creating a version of the Arkanoid game that they played when they were young. When finished, they explain to each other what they have done.


Workshop example